Elevator Pitch
I have over a decade of experience in games-related tech. I got my start in entertainment games, but these days I prefer working on more serious applications of emerging gaming technologies such as defense, fitness, architecture, and rehabilitation.
I tend to excel at tricky technical problems, particularly mathematical ones, and really love being handed something complex enough to sink my teeth into. Being self-taught has left me unafraid to charge into these sorts of problems with minamal need for oversight, and I'm always eager to keep learning and picking up new skills. I'm cripplingly extroverted, so I really enjoy working alongside others when possible. Especially people with skills I can steal...I mean learn from >_>
If I sound like someone who may be of use to your organization, you may want to downlaod my resume.

VR
I have worked on pretty much all the major VR platforms, including most models from HTC and Meta.
Use-cases have ranged from porting existing entertainment games to VR, to military training, to advertizing and fitness tech.

AR
I spent several years working in military research, with a focus on the cognitive load reduction and improved response timing/accuracy when using the Microsoft Hololens.
I really enjoy tackling the combination of performance and rendering limitations that optical see-through AR headsets provide, and its one of the areas I'm most eagear to continue exploring.
Tools/Technologies
I am primarily a Unity developer, though I have dabbled in other engines such as Unreal and Godot.
I mostly use Git for version control, but have also worked on several projects that use Plastic SCM.
I tend to use Visual Studio when working on desktop applications, Rider for Unity apps (awesome integration!), and VS Code for anything with Python/Javascript/etc.
I have used Jira, Asana, Trello, and Azure for devops/task management. I really liked Azure as a one-stop solution for git hosting, task management, and tight integration with Teams for communication.
I have some experience creating 3D assets. Primarily using Blender for modelling, Sculptris for sculpting, and Photoshop for texture authoring. I am pretty strong at hard-surface modelling, but I'm far from an artist. Artistically, I'm much better suited to writing awesome shaders.
Platform Experience
The folllowing is a (non-exhaustive) list of some of the plaforms I've shipped software on in the past:
- PC/Mac/Linux
- VR (Meta Rift/Quest, HTC Vive)
- AR (Microsoft Hololens, Vuforia)
- iOS/Android
- Ninetendo Switch
- Xbox One
- PS4
- Unity
- Unreal
Special Interests
As much as technical skills and experience are important, I think it's equally important to take into account someone's personal interests and what really drives them when considering organziational fit.
Autism
When I was trying to get by foot in the door in the games industry, I worked for a few years at a school that taught adults with special needs how to make games. I really enjoyed working with the special needs commmunity, especially those with autism, and I really hope I can someday apply some of what I learned about their unique perspective to help people with ASD. There are so many really vibrant individuals trapped behind a simple communication barrier and far too often left ignored and unserved.

Robotics
I've found myself repeatedly drawn to organizations applying actual physical machines to problem-spaces, rather than pure software/virtual solutions. Be it bomb diffusal robots or automated exercise resistance controllers, I keep coming back to these sorts of solutions. Often-times I'll be the only one on a team of game developers who is actually ineterested in working directly with the machine, so I have amassed a lot of experience working closely with hardware engineers to control unique mechanical beasts.
Low-Level Software Engineering
I love getting more low-level than the usual Unity developer. Be it writing shaders, or entire custom game engines, I'm really hoping to get the chance to break out of the Unity space and do something more challenging. I sometimes write small game engines on my own time to try out new languages or architectures. Oh, and speaking of architecture, I'm also fascinated by software architecture. Finding ways to modularize code to be more re-useable, improving software by removing, rather than adding code. I'm maybe the only developer I know who genuinely enjoys refactoring.
More special interests can be found over on the hobbies page.